![]() You hear people talking and screaming, but they are placed in cages with a big cloth over them so you cant even see them. And also, you don't see other people in the game, it's as if they all just dissapeared! you'd expect with a better budget that they would add some additional characters that can acompany you in your journey. It should be mentioned that you don't even have to use the lantern, because areas are so lit up even if the brightness is on its lowest. Yeah ofcourse you get a latern, but it will stay lit for an infinite amount of time! WOW what a good idea, the lantern will start flickering whenever enemies are nearby, meaning that you will never be surprised by monsters being in the area. ![]() This game isn't even a survival horror game anymore, no more tinderboxes, which is understandable because of the time of plot being in the 1800's where electricity started to develop. Why don't we add some terrifying creatures? NAH BRO LETS ADD A PIG MAN that doesnt even look terrifying. What about jumpscares? NOPE, lets just make the entire place shake every 30 seconds, that'll scare the shiet out of them. Did they add 1st person interactive animations with doors and objects? NOPE. #Scariest custom stories for amnesia full#Did they add 1st person full body awareness? NOPE. This game had the potential to be the scariest game this year, what were the developers thinking?!? There are no new features in this game, it actually downgraded from the previous game Amnesia: the dark decent. Did they add 1st What the hell happened here? I have been looking forward to this game for AGES, and it was probably one of the most disappointing games I've played this year. ![]() ![]() What the hell happened here? I have been looking forward to this game for AGES, and it was probably one of the most disappointing games I've played this year. You will not get the Amnesia experience with this one unfortunately. There is no lingering fear or dread of a monster still being around and you only delaying the inevitable. Most encounters you have in this game has absolutely nothing but 'run the opposite direction' and they just poof out of existence. Adding lots of places to hide in the first made it a very viable option to jump into a room and close yourself in a closet waiting for the monster to go away as you whimper and hope it never saw you jump in there. I think this lost a lot of what made Amnesia scarey insanity as a means to prevent you from just remotely observing a monster added a lot of what made the game scarey. Last half of the game got me to a point of 'This isn't even scarey anymore and isn't even trying to be.' I died once not because I was scared and messed up, it was because I couldn't care less if the creature got to me before I had to flip a switch. In all honesty, I think all that fear comes from expecting this game to be like the first, in which later on you'll find it doesn't even come close to. But when you see what you're trying to hide from without fear of losing sanity by viewing the creature, it just becomes a game of 'Okay it goes this route, so I'll go another'. The first half of the game was actually filled with tension, and thinking 'What is going to happen in here I do not like this room'. If you are expecting a bigger badder sequel to the highly acclaimed Amnesia: The Dark Descent, this isn't it. But when you see what you're Do yourselves a favour and just skip this game, from the few negative votes I've seen here, I must agree with them. ![]() Do yourselves a favour and just skip this game, from the few negative votes I've seen here, I must agree with them. ![]()
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